81. Stratego (avg score 6.5) - I LOVED this game as a kid, and a few years ago, Steph bought it for us. It mostly holds up, but, it's not as perfect as I remember it. This time around, specifically, was a bit drawn out. And, amazingly - perhaps the only time ever - it ended in a freaking TIE. Neither of us found the other's flag, and neither of us had soldiers left to capture it. I think we decided that I had won, simply because I had a few more pieces left on the board.
82. Super Mario Uno (avg score 7) - it's Uno, but with Super Mario dressing.
84. Skip-Bo (avg score: 5.5) - Each player has 30 cards to get thru, by placing their cards in sequential order on a pile of 4. When you get on a run and can play a bunch of cards, it's EXTREMELY satisfying. But when you get stuck in a drought and can't play anything for like 5 turns in a row, it's a bit frustrating. Still, I think overall this was a pretty fun game - even if it is mostly luck based - and I wouldn't mind pulling this out to play more often.
85. Sushi Go! (avg score 6.5) - card game where you have to choose cute little sushis to keep for points, and each round all the players pass their hands to the left. Once all the cards have been played, you add up your points. Pretty simple, but a solid game.
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86. Swipe (avg score 3.33) - you roll dice, and get little poker chips either from the middle pile, or from other players. It's 99% luck (the 1% strategy, which is being generous, really, is to decide WHICH player you're going to take from.)
87. Take 5 (avg score 6.66) - This card game is fun, but it does crank up my anxiety for some reason. Everyone has 10 cards in their hands, and you have to pick one to place, trying to sequentially increase the batch in the middle, but not be the 6th one in the list. If you do, then you have to take all 5 that are already there, and each card has "punishment points" on it. Game ends when someone reaches 66 points, winner has the lowest score.



















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